![]() The player who has completed the most tickets wins. Alternatively, when one player has claimed their sixth ticket, the game ends immediately. When a player has two or fewer trains left in their stock, each player (including the player who just placed trains) takes one more turn. (Additionally, in place of a turn, a player may place their two tickets on the bottom of the destination deck to draw two new ones.) If a player connects a city on the eastern edge of the board to a city on the western edge of the board using only their trains, they may claim the “east to west” ticket. If players can trace a line connecting the two cities on their destination tickets using only their trains, they can reveal the ticket to claim it and draw a new one. They may either draw two train cards from the top of the train deck or play a number of train cards matching the color and length of a track segment on the board, placing their trains on that segment. Each player receives four train cards and two tickets and play begins. The board is placed in the center of the table, and the decks of train cards and destination tickets are shuffled. To begin, each player gets all the trains of a color. The first player to complete six destination tickets wins. Players are trying to connect cities on the board with their trains to claim destination tickets. Ticket to Ride: First Journey is a set collection/network building game for two to four players. But can you get there faster than your friends? How It Works The answer given in Ticket to Ride First Journey is, of course, by train. Do you know the fastest way from Amsterdam to Ankara? What about from Madrid to Vienna?
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